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Brändle, F.* ; Wu, C.M.* ; Schulz, E.

Leveling up fun: Learning progress, expectations, and success influence enjoyment in video games.

Sci. Rep. 15:34153 (2025)
Publ. Version/Full Text Research data DOI PMC
Open Access Gold
Creative Commons Lizenzvertrag
What factors influence how much fun people have when engaging in inherently enjoyable tasks? Several theories predict that people will have the most fun in environments of intermediate difficulty because these environments usually offer the most progress in learning about the world. Past studies have frequently focused on simple experimental paradigms in which learning was still instrumental for later tasks. Here, we put these theories to a test in three large and realistic video game data sets: a puzzle game (with 7,994 levels and 376,341 votes), a racing game (138,662 levels and 614,770 votes), and a platformer game (115,032 levels and 795,313 votes). As predicted, people preferred levels of intermediate difficulty in all games. Yet, additional factors influencing people's enjoyment also emerged: players preferred levels that matched closely with their prior expectations of difficulty and were also motivated by success. We further confirmed these factors in two precisely controlled experiments. Taken together, these results advance our understanding of the dynamics of fun in realistic environments and emphasize the importance of using both realistic, game-like environments and highly controlled experiments to refine theories of human learning and decision-making.
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Publication type Article: Journal article
Document type Scientific Article
Keywords Curiosity ; Engagement ; Enjoyment ; Fun ; Learning Progress; Intrinsic Motivation; Curiosity; Information; Psychology; Liking
Language english
Publication Year 2025
HGF-reported in Year 2025
ISSN (print) / ISBN 2045-2322
e-ISSN 2045-2322
Quellenangaben Volume: 15, Issue: 1, Pages: , Article Number: 34153 Supplement: ,
Publisher Nature Publishing Group
Publishing Place London
Reviewing status Peer reviewed
Institute(s) Institute of AI for Health (AIH)
POF-Topic(s) 30205 - Bioengineering and Digital Health
Research field(s) Enabling and Novel Technologies
PSP Element(s) G-540011-001
Grants Jacobs Research Fellowship
Volkswagen Foundation
Max Planck Society
Deutsche Forschungsgemeinschaft (DFG, German Research Foundation)
German Federal Ministry of Education and Research (BMBF): Tuebingen AI Center
Scopus ID 105017575200
PubMed ID 41034230
Erfassungsdatum 2025-11-06